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Front Line Game Club Rules
Questions, comments, suggestions or any errors found in or concerning these rules can be reported directly to any cabinet member.
Club Philosophy
The Front Line Wargame club has been formed to support the Play by E-Mail or H2H Online play of the Talonsoft Campaign series of WWII games, namely, Eastern Front, Eastern Front II, Western Front and Rising Sun. This of course includes any and all expansions for the campaign series and any future additions to the series!! Titles from other manufacturers could be added at the discretion of the cabinet.
The Front Line Wargame club was established to provide a military, historical and most of all a FUN environment for our members. We are more than just a points ladder with promotions and medals awarded for battlefield success, service to the club and by senior officer recommendation. Any complaints, suggestions and comments on the club should be directed to the Committee, either as individuals or as a whole. There is a link to the Committee suggestion page via the main page.
All members start at the lowest rank. Promotions will be based on the club promotions system (below). The point system advances the officer's rank up to General officer, when this rank is reached any further promotion is determined by points and must be approved by the cabinet.
Role playing is encouraged to portray the natural rivalry and positions of the Axis and Allied forces. Friendly banter is encouraged, rude and antagonistic behavior will not be tolerated. The Committee is well aware that some players have different levels of perceptions when it comes to friendly banter. We ask that all players bear this in mind in the event of upsets and refrain from abusive postings to the Beachhead Mess. If players have a genuine dispute we ask that you resolve the problem outside of the Club. The Committee can make adjudication in exceptional circumstances but would prefer members to behave as Officers.
Civilian Advisory Board (CAB)
The Front Line Civilian Advisory Board shall be the adjudication arm of The FrontlineCLub. It shall consist of three individuals; volunteers who will agree to commit some time to adjudicating matters as they relate to the club and its members.
A CAB member may not be an active member of the club but may have in the past participated in the club, but is no longer considered active in wargaming with FLWGC.
Issues brought before the CAB can only be considered if the issue has been submitted by the club gamemaster or commander of either side or a top army commander. Subordinated officers may not bring matters before the CAB, however,subordinated commanders may request fromtheir respective army comanderamatter be submitted to the CAB forreview and consideration.
CAB Duties
- Approve promotions.
- Settle game issues.
- Interpret rules were needed.
- Permit forum for officer grievances.
- Decide on all club issues, activities and changes to military commands.
When a CAB member has a conflict of interest in regards to decisions, the member will abstain from the vote.
A majority is required for all votes.
Chain of Command
Webmaster/Gamemaster
CAB
Supreme Commander
National Army Commander
Army Commander
Supreme Commander Duties
- Serve under CAB, as commander for all armies of one side of the conflict
- Assign all commanders for the national armies under his command
- Assign operational priorities for all national armies
National Commander Duties
- Serve under Supreme Commander, as commander for all units of his national army
- Assign all army commanders.
- Plan and execute army operations against the enemy
- Build national army web pages
General Rules for All Officers
- Respect senior officers.
- Be present for duty.
- Obey orders given by their commander
- Must identify their own rank, assigned unit and national army at alltimes.
Battle Reporting
Battles are games undertaken by commissioned officers of one Allied Army verses one from an Axis Army. Once the match has been agreed to the challenger would normally register the game via the appropriate new game form on the Front Line main page.
Please note that to avoid confusion the new game form should only be completed by the player taking the first turn.
A game completion form must be filled in at the end of every completed club game. The form should be completed by the winning player only. All battles must first be registered via the new game registration form and have a valid game registration number upon registering on the end game forms. Please ensure that you add both players full name and unit together with valid email addresses.
Victory Level
Major Victory: +3 points
Minor Victory: +1 points
Draw: 0 points
Minor Defeat: -1 points
Major Defeat: -3 points
How tactical battles are scored:
Number of turns played are added to the level of victory for a total score. In the players' database points are added to the player's current total, one is added to the number of victories/losses/draws and points are added to the victory points total
Battle Reporting -- Multiplayer Games
Multiplayer games are scored exactly as sinlge head to head games are scored. The only difference is how they are marked when they are registered. So winners of a 50 turn gamewill get 53 battle points and three victory points while losers get 47 battle points. All participants will receive an award appropriate to their respective army for participating.
In multiplayer games, when there is a shortage of available commanders, players may switch side to provide balance.
Tournament Rules
Tournaments are structured to be run in series, one at a time. Two tournaments using the club tournament script set cannot be run at a time.
Tournament lengths are determined by the number of players involved. 32 players signed up for a tournament will ensure a tournament with at least five rounds whereas 31 players will ensure a tournament with five rounds with at least one bye in the first round. In odd number brackets or players or both, virtually every rlund will see at least one player with a bye for no reason other than the order they signed up and the order of reporting game results.
Pairings are determined by order of signups and reporting. The last unpaired player in a single round will receive a bye to be assigned in the following round. Every effort will be made to ensure no player gets more than a single bye in a tournament, but in the event of a player having a second bye, in the absence of proof to the contrary, the second bye will assume to be a function of the draw only.
Once pairings are determined, individual games are assigned and registered automatically. Players report the finished tournament game trhough the normal Battle Reporting interface. Once all the games for a round are reported, the tournament is advanced automatically. Game results must no be draws or both players are disqualified from the tournament. Players which end a game in a draw are recommended to replay the game or make a determination of victory.
Table of Ranks
| Army | Level | Min. Points | Min. Victory points | Rank |
| ANZAC | 1 | 49 | 0 | 2nd Lieutenant |
| British Army | 1 | 49 | 0 | 2nd Lieutenant |
| Chinese Red Army | 1 | 49 | 0 | Shao Wei |
| Chinese Nationalist Army | 1 | 49 | 0 | Shao Wei |
| Finn Army | 1 | 49 | 0 | 2nd Lieutenant |
| Imperial Japanese Army | 1 | 49 | 0 | Shoi (2nd Lieutenant) |
| Italian Army | 1 | 49 | 0 | Sottotenente |
| Red Army | 1 | 49 | 0 | Molod. Lieutenant |
| German SS | 1 | 49 | 0 | Untersturmfuhrer |
| US Army | 1 | 49 | 0 | 2nd Lieutenant |
| US Marines | 1 | 49 | 0 | 2nd Lieutenant |
| German Army | 1 | 49 | 0 | Leutnant |
| ANZAC | 2 | 99 | 3 | 1st Lieutenant |
| British Army | 2 | 99 | 3 | 1st Lieutenant |
| Chinese Red Army | 2 | 99 | 3 | Zhong Wei |
| Chinese Nationalist Army | 2 | 99 | 3 | Zhong Wei |
| Finn Army | 2 | 99 | 3 | 1st Lieutenant |
| Imperial Japanese Army | 2 | 99 | 3 | Chui (1st Lieutenant) |
| Italian Army | 2 | 99 | 3 | Primo Tenente |
| Red Army | 2 | 99 | 3 | Star. Lieutenant |
| German SS | 2 | 99 | 3 | Obersturmfuhrer |
| US Army | 2 | 99 | 3 | 1st Lieutenant |
| US Marines | 2 | 99 | 3 | 1st Lieutenant |
| German Army | 2 | 99 | 3 | Oberleutnant |
| ANZAC | 3 | 149 | 6 | Captain |
| British Army | 3 | 149 | 6 | Captain |
| Chinese Red Army | 3 | 149 | 6 | Shang Wei |
| Chinese Nationalist Army | 3 | 149 | 6 | Shang Wei |
| Finn Army | 3 | 149 | 6 | Captain |
| Imperial Japanese Army | 3 | 149 | 6 | Taii (Captain) |
| Italian Army | 3 | 149 | 6 | Kapitano |
| Red Army | 3 | 149 | 6 | KAPITAN |
| German SS | 3 | 149 | 6 | Hauptsturmfuhrer |
| US Army | 3 | 149 | 6 | Captain |
| US Marines | 3 | 149 | 6 | Captain |
| German Army | 3 | 149 | 6 | Hauptmann |
| ANZAC | 4 | 249 | 9 | Major |
| British Army | 4 | 249 | 9 | Major |
| Chinese Red Army | 4 | 249 | 9 | Shao Xiao |
| Chinese Nationalist Army | 4 | 249 | 9 | Shao Xiao |
| Finn Army | 4 | 249 | 9 | Major |
| Imperial Japanese Army | 4 | 249 | 9 | Shosa (Major) |
| Italian Army | 4 | 249 | 9 | Maggiore |
| Red Army | 4 | 249 | 9 | Maior |
| German SS | 4 | 249 | 9 | Sturmbannfuhrer |
| US Army | 4 | 249 | 9 | Major |
| US Marines | 4 | 249 | 9 | Major |
| German Army | 4 | 249 | 9 | Major |
| ANZAC | 5 | 399 | 12 | Lt. Colonel |
| British Army | 5 | 399 | 12 | Lt. Colonel |
| Chinese Red Army | 5 | 399 | 12 | Zhong Xiao |
| Chinese Nationalist Army | 5 | 399 | 12 | Zhong Xiao |
| Finn Army | 5 | 399 | 12 | Lt. Colonel |
| Imperial Japanese Army | 5 | 399 | 12 | Chusa (Lt. Colonel) |
| Italian Army | 5 | 399 | 12 | Tenente Colonnello |
| Red Army | 5 | 399 | 12 | Podpolkovnik |
| German SS | 5 | 399 | 12 | Obersturmbannfuhrer |
| US Army | 5 | 399 | 12 | Lt. Colonel |
| US Marines | 5 | 399 | 12 | Lt. Colonel |
| German Army | 5 | 399 | 12 | Oberstleutnant |
| ANZAC | 6 | 599 | 18 | Colonel |
| British Army | 6 | 599 | 18 | Colonel |
| Chinese Red Army | 6 | 599 | 18 | Shang Xiao |
| Chinese Nationalist Army | 6 | 599 | 18 | Shang Xiao |
| Finn Army | 6 | 599 | 18 | Colonel |
| Imperial Japanese Army | 6 | 599 | 18 | Taisa (Colonel) |
| Italian Army | 6 | 599 | 18 | Colonnello |
| Red Army | 6 | 599 | 18 | Polkovnik |
| German SS | 6 | 599 | 18 | Standartenfuhrer |
| US Army | 6 | 599 | 18 | Colonel |
| US Marines | 6 | 599 | 18 | Colonel |
| German Army | 6 | 599 | 18 | Oberst |
| ANZAC | 7 | 799 | 24 | Brig. General |
| British Army | 7 | 799 | 24 | Brig. General |
| Chinese Red Army | 7 | 799 | 24 | Da Xiao |
| Chinese Nationalist Army | 7 | 799 | 24 | Da Xiao |
| Finn Army | 7 | 799 | 24 | Brig. General |
| Imperial Japanese Army | 7 | 799 | 24 | Shosho (Maj. General) |
| Italian Army | 7 | 799 | 24 | Generale di Brigata |
| Red Army | 7 | 799 | 24 | General Maior |
| German SS | 7 | 799 | 24 | Brigadefuhrer |
| US Army | 7 | 799 | 24 | Brig. General |
| US Marines | 7 | 799 | 24 | Brig. General |
| German Army | 7 | 799 | 24 | Generalmajor |
| ANZAC | 8 | 999 | 30 | Major General |
| British Army | 8 | 999 | 30 | Major General |
| Chinese Red Army | 8 | 999 | 30 | Shao Jiang |
| Chinese Nationalist Army | 8 | 999 | 30 | Shao Jiang |
| Finn Army | 8 | 999 | 30 | Major General |
| Imperial Japanese Army | 8 | 999 | 30 | Chujo (Lt. General) |
| Italian Army | 8 | 999 | 30 | Generale di Divisione |
| Red Army | 8 | 999 | 30 | General Lieutenant |
| German SS | 8 | 999 | 30 | Gruppenfuhrer |
| US Army | 8 | 999 | 30 | Major General |
| US Marines | 8 | 999 | 30 | Major General |
| German Army | 8 | 999 | 30 | Generalleutnant |
| ANZAC | 9 | 1499 | 39 | Lt. General |
| British Army | 9 | 1499 | 39 | Lt. General |
| Chinese Red Army | 9 | 1499 | 39 | Zhong Jiang |
| Chinese Nationalist Army | 9 | 1499 | 45 | Zhong Jiang |
| Finn Army | 9 | 1499 | 39 | Lt. General |
| Imperial Japanese Army | 9 | 1499 | 39 | Taisho (General) |
| Italian Army | 9 | 1499 | 39 | Generale di Corpo dArmata |
| Red Army | 9 | 1499 | 39 | General Polkovnik |
| German SS | 9 | 1499 | 39 | Obergruppenfuhrer |
| US Army | 9 | 1499 | 39 | Lt. General |
| US Marines | 9 | 1499 | 39 | Lt. General |
| German Army | 9 | 1499 | 39 | General |
| ANZAC | 10 | 9999 | 45 | GENERAL |
| British Army | 10 | 9999 | 45 | GENERAL |
| Chinese Red Army | 10 | 9999 | 45 | Shang Jiang |
| Chinese Nationalist Army | 10 | 9999 | 45 | Shang Jiang |
| Finn Army | 10 | 9999 | 45 | GENERAL |
| Imperial Japanese Army | 10 | 9999 | 45 | Taisho (Marshal) |
| Italian Army | 10 | 9999 | 45 | Generale di Armata |
| Red Army | 10 | 9999 | 45 | Marshal of Artillery |
| German SS | 10 | 9999 | 45 | Oberstgruppenfuhrer |
| US Army | 10 | 9999 | 45 | GENERAL |
| US Marines | 10 | 9999 | 45 | GENERAL |
| German Army | 10 | 9999 | 45 | Generaloberst |
Additional Rules
Someof these rules came as a result of heated discussion and in an effort to make the game as realistic as possible.
These rules have been adopted club wide and are hence non-negotiable.
If you find out that you are playing against someone who is breaking any of these rules, you should report it immediately to your commander.
- Trucks and other transports
- Units that have no Attack or Defense value will not be used to surround enemy units.
- Will not be used for recon purposes in any form.
Historically this never happened or was done intentionally by commanders. Transports were too valuable to be used for other missions.
No one likes it when they start a game, only to find out their opponent disappeared into thin air. Failure to notify your opponent that you need a break or can not finish a game will result in a Major Victory for him with all turns played
It will be left up to you as to how long you want to wait and keep trying to establish contact before reporting the game.
Failure tocomplete three (3) games in this fashion (or dropping out of three games) will result in your removal from the club. Report In: It is up to all Army commanders to ensure their people report in.




